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Confronted With Consequences
| Author | Atle Holm |
| Conversion Author | Reuniclus-579 |
| Original mod release | Jun 29, 1999 |
| Date of release | Jun 28, 2026 |
| .bsp filename | cwcr1a, cwcr1b, cwcr2 |
Description
You are, as always, Gordon Freeman. After you got that mess the scientists made under control, the scientists and the government have set up a research lab, called New Mexico Alien Research Centre. This lab is, of course, secret.
But the aliens have somehow managed to open the port between their dimension and ours. They are now teleporting to the lab, and attacking it and everything in it, to free their fellow soldiers/citizens/friends or whatever they call them.
Somehow, somebody (probably some really rich guys with alot of connections) have gotten news about this, and they have sent in hired soldiers to clear up the mess and take as many aliens as possible for their own interest. We have reason to believe that they are after the gargantua in the test-labs. We want you to get in there and kill it, then escape. All this comes as a shock on us. We thought the portal was closed, but clearly it has been reopened. Because of soldiers already being there, we don’t want to create more mess by sending in more soldiers to fight with both aliens and other soldiers.
Therefore we send you in, just kill the gargantua, and escape. Oh, by the way. The labs are connected in different power systems. One of them is shut down, so some lights are off, and some doors are not operational. We suspect that you’ll have to turn the power on in order to escape. You have access to all retinal scanners, since you was the one who closed the portal in the first place. You will always be welcome in our labs.
Still, the military knows nothing of this, they will not be pleased to know this. So we won’t tell them. But, hurry, kill the gargantua before they get it. I guess this is one of the consequences we have to put up with when dealing with aliens from another dimensions.
Thanks to new technology, we will be able to send you brief messages, every now and then. When most needed.
Additional info
Conversion is remake version
Original mod remake version
Original mod old version
Additional credits
Using Bspguy by W00tguy
Changelog
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I don't know if this is intentional or not, but in the last map, right at the beginning, you have to turn on a generator in an underground area. There are some human enemies there, followed by a few Alien Grunts.
One of the Alien Grunts was able to use a weapon that I don't know the name of (mounted turret?), but it's the kind that stays mounted on the ground. It's not really a problem, but it's strange to see an Alien Grunt using it since they normally don't!
PS: The tag "secret" is on this map… Is there a secret in this serie? I was looking for but I couldn't find anything…
This is a detail built into the game engine. Alien factions alien_slave, alien_grunt, shocktrooper, tor, and kingpin can all use the brushes and turrets on the map
The screenshots looked familiar, so after playing the map I confirmed that I had already played a version called cwc.bsp. However, it was a bit different (perhaps it was a port of an older version). It didn't include some sections that are now present in Map 1, and in Part 2 the respawn point was located where the current version is almost at the end of the map.
I've seen it too, but that was a year or two ago. Its physical trigger content is all written in the script, so it only works properly if you have the relevant script. Also, I've heard they're a very corrupt server. They monopolise many mod ports and might even modify or delete the original author's information… anyway, they've done a lot of bad stuff